I have added a Minimap for the First Person view which is a Widget3D attached to the camera with little offset, and I would like to add some transparency, similar to what is done in [Strike Vector][1].
I’ve been trying to add transparency through render opacity, changing the material opacity, changing the alpha of the Textures, but none of these work when I hit play, it renders at opacity 1.
Also, searching through the forums and answerhub I couldn’t find any answer to that.
Is it possible to add transparency for a Widget 3D or is it an Engine’s limitation? If so, any workaround on that situation?
A screenshot of my current result:


