I’ve trying to use the new memory tracking in 4.18, but using [redacted] on my PS4 Development build reports only a Tracked Total of 335Mb and zero for all else. I have breakpointed the tracking code and it seems to be logging lots of allocations with different categories, so I don’t know where they’re getting lost.
INI settings:
{redacted]
Anyone else had this and can point me in the right direction please?
Also…slighty related…it appears that disabling the legacy streaming code has broken my texture pool visualization, because the sum of active+cached+unknown+nonstreamed is now greater than the total texture pool size. Are nonstreamed textures now considered to be outside the streaming texture pool?