Rather foolishly, we’ve been working on a prototype game all week, but we haven’t been building (just testing in editor). When it came time to show it off, I tried to build the project and it failed. I’ve attached the full build log, but I suspect this is the interesting bit:
MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\abeamish\Documents\Unreal Projects\FormTheHead\AIFTH401.uproject
MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\abeamish\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.5\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\abeamish\Documents\Unreal Projects\FormTheHead\AIFTH401.uproject" -run=Cook -MapIniSection=AllMaps -CookCultures=en -TargetPlatform=WindowsNoEditor -b
MainFrameActions: Cooking (Windows): uildmachine -Unversioned -fileopenlog -abslog="C:\Users\abeamish\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.5\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef6c15b8) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef690bba) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x000007feef7a82d7) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefac33f75) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x000007fefac35233) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1d556b) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1cf8ec) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1cfa4a) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1dbf19) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x000000013f1dc971) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: kernel32.dll!UnknownFunction (0x00000000775659ed) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077c7ba01) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x0000000077c7ba01) + 0 bytes [UnknownFile:0]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: AIFTH401
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 4.170417s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
Our prototype is based on the TPP demo. I created a couple other template projects and built them just fine, so I’m not sure what the issue is. Any thoughts?