I have an emitter that I want to last 3 seconds or so. I have set it to auto destroy in the blueprint that is spawning it.
I have set the emitter loops to 1. So, that it does not loop forever. But the emitter does not disappear ever when running UE4. Also, I can’t add a delay > Destroy component because I am in a construction script. I was able to spawn a blueprint that spawned an emitter instead. Which made the emitter disappear, but it doesn’t seem like the ideal solution.