Pretty self explenatory, I can’t get my landscape visibility tool to work on every landscape piece. Could this be an issue related to how my material is setup?
2023-06-02 01-23-03.mkv (11.6 MB)
Thanks in advance!
Pretty self explenatory, I can’t get my landscape visibility tool to work on every landscape piece. Could this be an issue related to how my material is setup?
2023-06-02 01-23-03.mkv (11.6 MB)
Thanks in advance!
Hey there @EnragedRavioli! That’s definitely an odd one! May I see your material setup? (particularly where the visibility link node is). Are there anything in common with the landscape pieces that won’t take the material? It could be a shader cache issue, but if not it definitely seems like a bug.
For sure!
I have duplicated my landscape material and set the duplicate’s Blend mode to masked in order to create a “hole” material where I plugged in the Landscape Visibility Mask node to every texture’s Opacity Mask.
Here are some screenshots:
I might be wrong but it does seem that the landscape segments with a higher number of painted textures are the ones that aren’t affected by the visibility tool.
May this be because my landscape’s materials are not set up efficiently?
I have ran into problems regarding painting my landscape before where I would get other strange results, but those problems seem to have fixed themselves when I reduced the ammount of textures on the material, which is not ideal since I’m trying to create a large landscape with a variety of sceneries that require a lot of different textures…
Here’s the post I made a while back just in case it might help:
https://forums.unrealengine.com/t/chunks-of-landscape-missing-materials-checkerboard-texture/608932
A quick update:
It most likely does have something to do with the amount of materials on that specific tile, since when I add more materials the hole I’ve previously made dissapears…
Edit:
I’ve fixed it, I realised which textures on my landscape’s material were causing the issue (the tiles with these textures were the ones to disappear), double checked if I connected them correctly, and turns out these textures were not connected to the Visibility node…
I’ll leave this here as a reminder for everyone that might come across this post to check if everything is alright in their material!