Im trying to build a simple implementation of the asset searching discussed here but I am running into an issue with compiling. Any code that mentions FAssetData fails with “error C2079: ‘data’ uses undefined class ‘FAssetData’” and I cannot figure out why. Any help is appreciated
#include "cubez.h"
#include "CustomizationFinder.h"
ACustomizationFinder::ACustomizationFinder(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
void ACustomizationFinder::GetAssetByID(int32 id, UObjectLibrary* library)
{
library->AddToRoot();
library->LoadAssetDataFromPath(TEXT("/Game/CustomizationItems"));
FAssetData data;
}