Why VDB smoke disappears (distance trace not working)?

Hello.
I have a VDB smoke effect which disappears when I get far from it. When I set in console command Max distance trace 100000 It reappears, but in editor. When I package and run the game It disappears again. Even of i set Max distance trace 1trilion It disappears. I enabled render even with path tracer enabled but nothing.
Someone Who can help me?

Console command only affects your present scene and won’t do anything for a shipping project. If you want it to work in a shipping project you’ll have to edit the engine’s default .ini

Fair warning, if you’re shipping anything real-time wiht this, very large trace distances for volume rendering could destroy your performance.

Thanks for replying. I made also what you said but with any resoult. But I fixed. I had wrongly typed the word “heterogeneous” in the *.ini file.

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