Hello, Unreal Engine Community.
Since I have lots of issues with Unreal 5, couldn’t decide which one to ask. I made a lot of digging about a lot of issues but couldn’t find anything proper. I love Unreal, it has became the core of my life. I dreamt about this kind of graphic engine usage opportunity in my whole childhood
I was using Unreal 4 professionally, before 5. I’ve created few projects with UE5 since it’s preview version. Actually, none of them worked correctly. Not talking about the output here. Somehow I managed to get working packages but development parts was extremely hard. Because UE5 crashes every twenty minutes at least. Sometimes it gives a crash report and sometimes it just stays unresponsive. I’m actually unable to detect what’s causing those problems because sometimes it crashes while I’m working on a skeletal mesh, sometimes when I try to open an empty Blueprint Class from Content Browser, sometimes when I run the scene.
So, UE5 crashes randomly and I think it is not directly related to any action we do. As I can see, most people trying to change Directx11 from 12 to reduce crashing and disable SM6 as well. Also reducing Scalability is one of the offerings. I didn’t try this options, they may reduce crashing or may not. I made some search about DirectX and if disabling Directx12 reduces the crashing, then the problem must be SM6, not DirectX.
I create all of my projects withing UE4. I use UE5 when I need some exceptional visuals to render. Since it’s next-gen and crashing a lot, I am not able to optimize a game project as much as I do in UE4… I’ve tried that . I’ve tried that with every version of UE5. When a new version of UE5 comes up, I make the update and try creating few visuals.
I believe UE5 still should be called as Preview or something. Remember what they say? “Agents are bad, but whatever you do stay the hell away from marketing.”