or in other words: can be UE4 really tuned to be as fast as Unity when we are making a VR game?
I know the usual answer is “if you want better graphics quality out of the box go with UE4, if you want better performance out of the box go with Unity, but with enough tweaking you can have same results with both engines”
is that true?
PS: another thing that bothers me is the resultant file size (Im talking bout the final distributable), in the case of Unity is a lot smaller for most of the projects, I have not seen a UE4 demo of less than 200 MB normally they are much more sized.
Edit: yet another thing that bothers me is that Oculus article series about optimizing Unity for VR projects, is like they were discarding UE4 from the start as a good engine choice for VR…
btw almost all in-house Oculus content seems to be made using Unity…