Why UE faild to compile C++ project?

Running D:/Unreal/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject1 Development Win64 -project=“D:/1Game/UEGame/MyProject1/MyProject1.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject1 (no existing makefile)
@progress push 5%
Parsing headers for MyProject1Editor
Running UnrealHeaderTool “D:\1Game\UEGame\MyProject1\MyProject1.uproject” “D:\1Game\UEGame\MyProject1\Intermediate\Build\Win64\MyProject1Editor\Development\MyProject1Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject1Editor in 12,468004 seconds
@progress pop
ERROR: No 32-bit compiler toolchain found in C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

And it doesnt create a visual studio solution file, even when i told it in a project file.

Hey there, make sure you gave all of the prerequisites for ue 4 installed, you can follow this.