Why the UE team dont delete deprecated lights setting from the UI, with the UE5 series?

Hi,
There are lots of light settings in UE5 series compared with the UE4, that are deprecated, but for some reason, these settings are still left there in the lights UI even if they don’t fill any function anymore.
Ex; SkyLight´s Indirect Lighting Intensity & Volumetric Scattering Intensity are not working/are disabled. And there are so many more.

It creates confusion and uncertainty working with the engine because you don’t know if you are doing something wrong or if it’s just disabled. And I haven’t heard of any communique from UE saying that this setting are deprecated. After weeks of googling, you might find the answer from some youtube enthusiast. Not cool!

It would be such a time saver if the UE team would clean up the UI!