Hi, friends~ I’m so confused with the texture compress settings.
I have two exactly the same normal textures~ One used the Default compress setting, and the other used the Normalmap compress setting, and then the resource size of the second one is twice bigger than the first one’s, why was that?
And when using the Normalmap compression setting, Has Alpha Channel option turns to True, but the documentation said: Normalmap compression format doesn’t support alpha! So why was that again?Texture Compression Settings | Unreal Engine Documentation