I create an mesh particle emitter, and set the max draw call count to one. And spawn the emitter with burst mode. The burst count is 1. I set the spawn ratio to 0. So I expect my mesh particle has only one mesh and alive until particle system is dead.
However in the stat particles, I saw my mesh particle count continue grow from 1 to almost 2k. Is there performance problem for this growth? From the docs, although only one mesh particle is rendered, it seems the other 2k hide particles are still ticked.