why the material's effect look different between in editor's preview and game scene?

I set a dynamic PBR texture which my texture is movable and rotating,looks like stretchting distorting in space. the effect which is what i want to achieve for the final result is different when I applicated and shift to the game scene the effects is seemingly not working. Does someone know this problem? thx in advance :slight_smile:

Could you post a video of it? It’s pretty hard to read the behavior from the stills.