A team mate created a “tron” material, which works beatufuly in the material editor,
but gets totally broken in the level.
We are both new to unreal, and have no idea how to fix this. I think it might be because of how it puts the texture using the UV, but size isn’t the matter as far as we have checked.
My best guess is that the UV Coordinates (UV Mapping) on the Cube that’s placed in the Level differ from the Material Editor Cube, so the edges of the texture don’t line up.