Why the material looks different than in the editor?

A team mate created a “tron” material, which works beatufuly in the material editor,

100346-preview.png

but gets totally broken in the level.

100348-reallity.png

We are both new to unreal, and have no idea how to fix this. I think it might be because of how it puts the texture using the UV, but size isn’t the matter as far as we have checked.

hello Idan, can you show us the material setup? :slight_smile:

My best guess is that the UV Coordinates (UV Mapping) on the Cube that’s placed in the Level differ from the Material Editor Cube, so the edges of the texture don’t line up.

which is why I asked to see the material setup :stuck_out_tongue:
/me hugs .

That’s what I thought. I’m trying that right now. Thanks a lot!

that?

Yep. When I imported a cube from blender, with my own UV it worked (and looked terrible in the material editor (: )
Thank you both!