Why the heck does my project have 250MB of Verse Structs ?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Project Size

Summary

Hello, so I noticed this the other day in my project size summary, can someone explain me why is that, I know we have a lot of code in this project (around 15k lines) but I’m pretty sure it doesn’t weight 250MB :smiley:

Also how can I debug that, if it’s really counted towards project size ?

Steps to Reproduce

Open project size window

Expected Result

Numbers that you can use for optimizing your project

Observed Result

Big number yay!

Platform(s)

PC

Island Code

0315-9684-1124

The status of FORT-742039 incident has been moved from ‘In Testing’ to ‘Closed’. Resolution Reason: ‘Fixed’

1 Like

Why the heck does it Need Triage ? :exploding_head:

Jk, thx for being a bot, you’re the best ! <3

This issue has been fixed in a future version of the game.

Until then, just ignore entries for “Verse Class”, “Verse Struct”, or “Verse Enum”. The issue was that for every class, struct, or enum that existed in a Verse script, the memory footprint for the whole script was being included in the summary.

So even if you just created a new script from the sample device wizard, the total amount of space reported for Verse would be multiplied by six since the sample device contained three classes and three structures.

For a large Verse script, this over counting could be fairly extreme.

1 Like