I am using Unreal 4.25 with RTX enabled.
For grass i am using Megascan Grass, Problem is after painting the grass using foliage its looks like this when the camera at certain distance
But when I close the camera the grass looks like this
I am using Unreal 4.25 with RTX enabled.
For grass i am using Megascan Grass, Problem is after painting the grass using foliage its looks like this when the camera at certain distance
But when I close the camera the grass looks like this
That is happening because of the Level of Detail (LOD) setting. If you double click on the mesh, you will find this setting in the details panel.
I’m not sure exactly what’s wrong, if you need help, post a screenshot of your LOD settings