I am using Unreal 4.25 with RTX enabled. For grass i am using Megascan Grass, Problem is after painting the grass using foliage its looks like this when the camera at certain distance
So your base color would need to be lighter than you think to make up for it, and the grass won’t really ever look realistic unless you take it out of the ray trace pipeline by using a different material or setting it up to defer render.
That said. If you made sure the light exists and is fine, the next part is to look at the LODs and MIP values of the texture.
maybe even overwrite the LOD material with a lighter one.
It really depends on what the material is doing.
is it even setup for ray tracing since its a mega scan asset?