Hi everyone, I am a fresher on UE4 and I am working on the version 4.5.1. Because I need to override the UGameViewportClient, I generate the class in the editor “Add code to project”->“show all classes” and add an expanded
class of UGameViewportClient.
The problem is: it cannot pass the compile even I didn’t change anything else.
When I get rid of the class it can be compiled again. What’s wrong with my process?
Thanks very much.