Why textures that are closer to the camera are not displayed on my model made in a blender. I already tried various types of export (fbx, ob and others) pulled various buttons and sliders, but they still do not appear. version 4.23

Look to me like your normals are flipped. Try setting material to two-sided and see if renders correctly, if it does your normals are flipped, it is rendering the backside of the faces as if they are the front.

THANK U MAN!! but I didn’t understand why I should make white material two-sided (which is normally displayed), but I made it two-sided and now everything is fine!

It “works” because it is now rendering both sides of all faces, which is not really what you want.

Wouldn’t flipping the normal, or inverting them, be a more applicable solution then? if two-sided is not wanted?

…yes, hence th image of flipping normal in blender above :wink: