When editor crashes and I get a stack trace it contains all internal UE code, but not the code made by me. Is there any way to change that?
Example stack trace:
UE4Editor_Medium_8100
UE4Editor_Medium_8100
UE4Editor_Engine!AActor::TickActor() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\actor.cpp:670]
UE4Editor_Engine!FActorTickFunction::ExecuteTick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\actor.cpp:105]
UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\engine\private\ticktaskmanager.cpp:113]
(...)
There should be two methods in place of UE4Editor_Medium_8100 from AMediumCharacter class that inherits from ACharacter