I’m looking at tutorials with slightly older versions of the engine. When opening the empty level option for new level, it’s incredibly dark. I can hardly see the grid lines and the polygons on new brush shapes cannot be seen.
Here are two screenshots for comparison. Mine first, then what it should look like but doesn’t:
Its just way it is… the lines have no emissive light to prevent lighting inaccuracies and to save on performance.
Add a temporary point light with high intensity, or better yet a BP_skysphere with or without a directional light set this will light up any scene in seconds and just as easy to remove as it is to add.
Hope this helps Don’t forget to accept an answer that best clears your question up or answers it so when the community finds your question in the future via search/google they know exactly what you did to fix it/get it going.
bp is BluePrint. The bp_skysphere which can be found in the engine content. If you open a new level chose the default one and in the world outliner you will see “Sky Sphere” which is a blueprint that is creating the light and sky of the default level. If you drag it into the empty level thats all dark all you will get is an orange-ish light and a “sun” but it will light your level. Play around with the setting in the BluePrint editor to change the sky color to a white if you simply want something to make it easier to see your assets in the viewport