We started creating project on 4.10, then swapped to 4.12 for betcher optimization in VR and some other features.
For subtitles in VR I’ve created system using render scene capture ( using alpha from render targget to mask black BG ) and widget 3D to create texture with I project on Material Bilbord Component. ( using alpha from render targget to mask black BG )
After swaping to 4.12 render targets stop giving alpha… It’s not a big deal in material, I can create opacity mask in material.
But I wanted to swap rendering method to newly added StereoLayer, and there problem starts. It accepts only textures so I can’t opacity mask for it.
Is thare any way to reenable alpha in render target?