Why particles are blinking in VR mode?

Dynamic parameters for mesh emitters are broken in 4.22 for instanced stereo. I’ve detailed the fix here: Warning about 4.22 and VR - XR Development - Unreal Engine Forums It does need engine edits to fix it.

I sent a repro project to Epic but they responded with the other Niagara instanced stereo issue so no idea when it will get fixed in the main branch.