Hello everyone, I hope you are doing well. I have a question about a material I set up following this tutorial: tutorial_link. When trying to enter the game mode in Unreal 5.1, the opacity mask is not visible. What could be wrong or what do I need to enable to visualize that effect? If you have any answers, I would appreciate it. Thank you!
Mi material settings:
I’m wondering if it’s your scalibility? Can you try on high or epic?
I loaded the project in UE5.2 and it still doesn’t show the opacity mask effect…
Bizarre… No idea right now ![]()
holeMat.zip (52.4 KB)
Did you set your scale & falloff in your material instance?
My example works in editor & game mode in 5.2
Did you setup the blueprint actor correctly to pass in information to the material collection?
Ok so I did a test and it works in game mode, but I noticed that once I packed the project for windows it no longer shows up. So I’m guessing something needs to be set in the packing process, perhaps a forcefull inclusion of the asset or shader.







