I’m creating a tank game to study multiplayer in Unreal and when I was developing it, I noticed that only the rotation of the server pawn is replicated, I know that replication occurs in one-way (server → client), the question is: why the rotation change on server is only replicated when it’s for a server pawn and not replicated for other objects (like the client pawn, which being the same blueprint is also marked to replicate)?
Server (Both are rotating):
Client (Only server is rotating):
Logic