somehow after package to windows all my destructible meshes with texture are checkerd after package? anybody knows whats going wrong. First time i experience this. And it only happends with textures i made myself, like photos >material. Textures of UE4 packages are allright!
It only appears with destructible meshes, all the others go well.
I use 3.13 at the moment,
hope somebody can help me out, tried allready so many things!