This could be a very basic question. But I don’t understand.
- Create ‘Niagara system’ from Contents Browser
- And Select ‘Directional Burst’ Emitter
- Dive to created NS, Click to Emitter, change the ‘Sim Target - GPUCompute Sim’ And check on ‘Fixed Bounds’
And then, the particle has only appeared in the first frame and has been confirmed to die immediately.
This is not what I intended. I just wanted to simulate it on the gpu.
What am I doing wrong?