I have a class Act_31 and from it I want to call function, which change the text inside widget.
There is a virtual function NativeConstruct(), which calls automatically. And it change text of widget, but I need to call function F1 and send text to it, which I want to display. But when I call it, variable Name is null.
And by some reason it is not null, when program call NativeConstruct().
From here I call function from another class
void AAct_31::BeginPlay()
{
	Super::BeginPlay();
	
	UAccessWidgetFromCpp* accessWidgetFromCpp = NewObject<UAccessWidgetFromCpp>();
	accessWidgetFromCpp->F1("222");
	widgetDialogBottomInstance->AddToViewport();
}
.h
UCLASS()
class HOME_API UAccessWidgetFromCpp : public UUserWidget
{
	GENERATED_BODY()
	
public:
	UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
	class UTextBlock* Name;
	UFUNCTION()
	virtual void NativeConstruct() override;
	UFUNCTION()
	void F1(FString text);
};
.cpp
#include "AccessWidgetFromCpp.h"
void UAccessWidgetFromCpp::NativeConstruct()
{
	if (Name) // Name not null
	{
		Name = (UTextBlock*)GetWidgetFromName(TEXT("Name"));
		Name->SetText(FText::FromString("111"));
	}
}
void UAccessWidgetFromCpp::F1(FString text)
{
	if (Name) //Error: Name is null
	{
		Name = (UTextBlock*)GetWidgetFromName(TEXT("Name"));
		Name->SetText(FText::FromString(text));
	}
}