Why my third person character is not moving at all ???

I used auto-possess player for the pawn to be “Player 0” and “Disabled” for the third-person character.

this is my blueprint script inside the level editor. If this process is done using 2 third-person characters, it works just fine, but not with the current setup. Any help, please…

Hey @Sumant_Bag_1992

This previous thread could help:

(post deleted by author)

that’s because the camera pawn doesn’t need to move around, but the third-person character does…

it didn’t solve the issue…