I used auto-possess player for the pawn to be “Player 0” and “Disabled” for the third-person character.
this is my blueprint script inside the level editor. If this process is done using 2 third-person characters, it works just fine, but not with the current setup. Any help, please…
Hey @Sumant_Bag_1992
This previous thread could help:
Hello please help. I changed the third person character by duplicating it then changing over variables and every thing, I did this for a new inventory system i was working on and got it all working. So changed over everything and got rid of original third person BP fixed some errors and everything but movement is working and just the walking not the mouse rotation or jump and inventory works can pickup items etc just not walk please help…
Ps yes i have tried gamemodes and controllers etc etc no…
that’s because the camera pawn doesn’t need to move around, but the third-person character does…
it didn’t solve the issue…