Hello,
I have create Bsp’s prefab to have a mesh. When I import my mesh and I scale it, my texture didn’t scale…
Do you know how to modify this?
Thanks
Hello,
I have create Bsp’s prefab to have a mesh. When I import my mesh and I scale it, my texture didn’t scale…
Do you know how to modify this?
Thanks
-either scale it in your material with a texture coordinate node
-or do it like that: Having some world constant UV scaling - Rendering - Unreal Engine Forums
Thanks, I’ll try…
I try the second solution but I don’t understand how to do…
You will have to do this setup in your material -> like on the pic
Otherwise download my free foliage pack and take a look at the bark master material
Thanks for your answer
Ok I’ve done but it 's work only when I scale my mesh symmetrical. If I scale in one direction, my texture change.
Have you an idea ?
Thanks a lot…
Well, that is pretty much to expect… You are scaling asymetrical an the texture becomes asymetrical as well. If you want it to be symetric, then scale symetric…
Personally, I never scale the UVs beyond the 0-1 range and use material scaling instead. This is just a tick more flexible to use…
Thanks a lot. I think I can’t but I hope…
Just add this to your material graph and watch what happens
Hi,
I try this but the material’s scale is symetrical when I scale my mesh asymetrical…
That is
You have to multiply the TextreCoordinate values with a 2D vector and set its components to the values you want to scale to.
Thanks, but I don’t know the scale I’ll use ;-(