I create polygon in maya 2014 and export to .fbx
When i import to Unreal 4.11.1, then my StaticMesh look like this
In my project, Directional light property, I checked “RayTraced Distance Filed Shadow” is True
When i set checked is False, my StaticMesh look like this
My question is what happen in my StaticMesh when i checked “RayTraced Distance Filed Shadow” is True in Directional light property and how i can fix it
My polygon in maya
In maya 2014, my UV grid line every is 0.0156 (1 / 64)
My normal UV (I use automatic mapping)
My lightmap UV
In unreal, My UV channal 0
My UV channal 1
FBX Export option
Sorry for my english. I come from Thailand.
Sorry for my question if my question is bad.
Sorry for my question if my question is duplicate in another post.
Sorry for my newbie.
Thank you very very much : )