Why my Skeletal Mesh disappear During Play Mode with blueprint?

Hi Guys, I need fix something. I made a Blueprint for a Box Trigger that execute an animation in a skeletal mesh when the character overlaps the Box trigger. The problem is during play mode, the skeletal mesh doesn’t appear.

I upload an image of my blueprint,


I fixed it!!!

I just made the blueprint in Level Blueprint and it works pretty well. I let it here if someone helps it!

What caused your problem seems to be that you’ve stopped the skeletal mesh itself, rather than played an animation montage on trigger box overlap.