Let me rephrase that, it is vital for me to have a proper collision for many reason: Realism and gameplay:
Imagine that, in my game you control the ship, you need to go between 2 Obstacles very close, you could pass without even moving because the collision capsule is too small to hit them, first thing the player is going to say “■■■■, that’s a ■■■■■■ coded game !” and leave.
You know, for me it is really needed, with all the firepower of the unreal engine, there should be a workaround, i’m pretty sure there is one