build ->lightinfo->lightmap resolution (as it shown in first top image , won’t work)
no effect even if I set 100000 . (I thought its a kind of a global value for all static meshes)
I also see overrides (second image) , when I’m adjusting by override it works fine .
what is wrong with global parameter upthere ?
I’m using bp_sky_sphere , is that best sky model in UE ?
I mean it casts GI from sky and direct light works without problems in big scenes (light bake)
any experience sharing would be great .
I inserted tirect light source as an actor into sky sphere , but when I’m rotating (tilt) that direct light
it seems sky is not reacting , it should go from night to day and vice versa .
what is wrong with that ?