Hi everyone. I already had write this on answerhub, but since I hadn’t any responses, I will try here in the forum.
My game has some cutscenes where the camera always ends exactly at the same position where the gameplay camera will be. So, the end of the cutscene smoothly merges with the rest of the game.
It was working ok until 4.12 (I think), but not anymore: now, when the sequence ends, the screen “blinks”. The graphics quality obviously changes from the last frame of the cutscene to the first frame of the gameplay. It didn’t happen before, but happens now (I’m using 4.14).
Here are two screenshots:
The ending of the sequence:
(please open the link; I am getting a “Database error” when I try to upload the image) https://drive.google.com/open?id=0B0DingZbOrwXN0V3QVpIM2hReGc
The beginning of the gameplay:
https://drive.google.com/open?id=0B0DingZbOrwXbmJHM3p3Rk91X2s
Look at the water, the horizon, the aliasing…
I could handle with the bad graphics, but I can’t handle with the bad and clunky transition from the sequence to the gameplay…
No mather how I configure the engine scalability (epic, or even cinematic), the results are the same.
Anyone knows what’s happening?