Why my sequence has ugly graphics?

Hi everyone. I already had write this on answerhub, but since I hadn’t any responses, I will try here in the forum.

My game has some cutscenes where the camera always ends exactly at the same position where the gameplay camera will be. So, the end of the cutscene smoothly merges with the rest of the game.

It was working ok until 4.12 (I think), but not anymore: now, when the sequence ends, the screen “blinks”. The graphics quality obviously changes from the last frame of the cutscene to the first frame of the gameplay. It didn’t happen before, but happens now (I’m using 4.14).

Here are two screenshots:

The ending of the sequence:

(please open the link; I am getting a “Database error” when I try to upload the image)

The beginning of the gameplay:

Look at the water, the horizon, the aliasing…

I could handle with the bad graphics, but I can’t handle with the bad and clunky transition from the sequence to the gameplay…

No mather how I configure the engine scalability (epic, or even cinematic), the results are the same.

Anyone knows what’s happening?

You’d better upload pictures/videos somewhere. Majority of forum dwellers will find it uncomfortable to open those links.

One of the best ways of fixing things is the old “post-your-problem-in-the-forum-and-find-the-solution-by-yourself-some-minutes-later” technique.

I had a blueprint that manages the view target. It was calling SetViewTargetWithBlend at each frame (tick function) because I had some problems in the past that don’t matter now.

So, I don’t know why, but this was causing the problem. I removed that from the tick function and now the sequence is playing fine.

This is what I did… but didn’t work. “Database error”. The IMG tag didn’t work either. But it’s ok, it doesn’t matter anymore, I found the solution. :slight_smile: