Well now it’s working, however I can’t really tell why… and that’s not the first time this kind of stuff happens to me with UE. (4 or 5) —> I mean doing same stuff multiple time and got a different results without knowing why
→ Switch to UE.5: didn’t work
→ Switch scalability to Epic: didn’t work
→ Switch Global Illumination to anything other than Lumen : didn’t work
→ Switch scalability to low: Worked
→ Switch scalability again to Epic: Still worked (while it was not working before)
→ Actually I’ve made other steps, but nothing revelant, just things like trying to switch one by one scalability parameters.
I’m with:
- Scalability: Epic
- GI: Lumen
- Resolution: 115202160 AND also worked with 153602160
I’ll set some exra parameters I’ve used in screenshots, note that thoose parameters initialy doesn’t resolved the problem when I changed them first, but I didn’t changed them to default afterward, afraid that it can make thing not work again.
However I still don’t understand what happened here, because first time it worked it was by setting scalability to low, but switching it back to Epic didn’t make the problem come back again.
→ After recording everything I’ll give a try to set scal. to cinematic again, just for curiosity.
I was thinking to set this as a solution, however I didn’t really understand what happened, so didn’t know for now if it’s really a solution, and if it will be for others.
I really would like to understand what happened here.