but when the lighting is intense this problem is not as obvious as this … and the wall is modular as well and it consist of multiple parts , but you can see in the picture that they have no problem casting shadow (or lightmap or whatever is the problem) .
i wandered around this problem in other similar problems too but couldn’t solve the problem . i wonder if i wanted to make a dark scene and i may have same problem and it will ruin my intended result .
so … how can i fix this ?
thank you
Are these set to be dynamically lit (Movable) or to Static? What is the Lightmap Resolution value on the floors?
FYI, casting shadows has very little to do with lightmass, as it is an issue of pure geometry, of how the 3d object interrupts or blocks the light. It’s the baked lighting and actual shadow results that gives us all heartburn
Movable lights cast dynamic shadows, so you will have proper lighting, without having to rebuild it manually. You can also set your meshes to static to decrease the overhead.