I’m trying to add a Blueprint object reference to a Struct, So I create the BP Class Reference Variable from its c++ parent but when I declare it to the Struct is marked as an error as a “not a type name”.
Any ideas to fix it?
I’m trying to add a Blueprint object reference to a Struct, So I create the BP Class Reference Variable from its c++ parent but when I declare it to the Struct is marked as an error as a “not a type name”.
Any ideas to fix it?
C++ doesn’t know about blueprint classes. To reference a blueprint object you need a pointer of the native parent class type. in this case I’m guessing it should be
AUnitParent* Unit;