Hi All:
I have created the most simplest actors to test collision. The two actors have just a box shape in its components and these shapes are set to have collision as “Block All”. Physics simulation is not checked because if checked the two objects fall to the (unexisting) ground. Both have its object type set to WorldStatic and they are both moveable.
One of the actors has in its blueprint a Tick event that updates the actor location by 5 every time in the X axis. This actor is placed in the left side of the map and moves to the right. Also has a “Event Hit” to capture the hit to the other actor. It also has its “Simulation generates hit events” checked to pick the Hit Event.
The other actor doesn’t move and is placed in the right side of the map.
When the objects collides no event is triggered. I’m not sure what is missing.