[Rig: Rtx 4090 cpu 13900k 128 Gb ram fast ssd drive.] on multiple occasions now I noticed that in Path Tracer Mode past a certain amount of light sources (I mostly use area lights but my guess is that it’s applicable to all light sources) they turn black and effectively ‘suck’ the light instead of diffusing it. We work on large scale projects (towers, stadiums, airport, urban ) and ability to have hundreds of lights active is rather common. Lights sources also persistently show up in glass réflexion which create random and unrealistic results. The problem is still here in 2023.2 and I have noticed that this issue has been raised a few times. Could we please have an update on this rather major issue?