I’m spawning an actor at runtime with GetWorld()->SpawnActor
and I set the name of it in FActorSpawnParameters
to something, but when I play in the editor and look in the outliner the name of it is not displayed. It displays the name of the actor class and “-1” after it for all the actors I spawn. I’ve checked that GetName()
returns the name I set after I spawn the actor, and it does.
Any ideas? Where does the outliner get the displayed name from?