Hi there.
I’m seeing a divergence between Poly Wall Segments and NavMesh Edge debug rendering.
It seems the PolyWall Segments are simplified disregarding vertical accuracy, despite FRecastDebugGeometry::NavMeshEdges containing the proper vertices.
Is there a way to have altitude-accurate segments?
On the attached screenshot, you can see :
- in Magenta, the NavMeshEdges from the debug geometry
- in Red, the corresponding Poly Wall Segments obtained by GetPolyWallSegments
You can see the red wall segment along the wall should be cut in 2 to accomodate for the stairs.
Is that a bug, a feature? How can I get the proper result (magenta) from a single poly?
Thanks!
