Why is Z offset added to camera on Level Sequencer?

Hello everyone!
I’m struggling a lot with Level Sequencers and Cameras…
I’m creating a cutscene in which the enemy grabs you (he grabs a CameraActor). It works perfectly on flatscreen, but on VR the CameraActor adds a Z offset for some reason.

I’d like to see exactly the same on VR and Flat
Any of you know why this happen and how to fix it?

Thanks!