Why is xr device visualization component useing the wrong controller model?

Hi there, I am using Meta Quest 3 but the component is showing Meta Quest 2 controllers instead when the source is set to OpenXR. Is there a way to add the quest 3 model?

Thanks

Hey @Arii, we haven’t added the Meta Quest 3 controller to Engine->Plugins->OpenXR/Devices as we’re looking at supporting the OpenXR Render Model extension. The current XRVisualization workflow is hardcoded, but will be replaced by the render model extension in the future. That said, if you’d like to use the Meta Quest 3 controller you can get it from the MetaXR plugin: https://developers.meta.com/horizon/downloads/package/unreal-engine-5-integration/

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Thanks @VictorLerp, good to know.