Why is Unreal antialiasing so inferior to Unity?

Thanks for the response. Yes, i was including the gen5 in the comparison. Although it is a substantial improvement in some scenarios, in others it is still severly flawed. Unfortunately, Unity is having its own issues in several areas at the moment as they attempt to integrate the HDRP and Dots/Entities systems. This unfortunately leaves the engine completely useless in a couple of key areas. It is very frustrating that between Unreal, Unity and Godot, each one has many things that i need, but not a single one has everything. This is disheartening considering the things i am looking for really are classified as base functionality.