Why is Undo so terrible?

Thank you, looking forward to it! :)))

Nice, but about what I was refferring to, is your lack of notice, that I should make its own thread ?This is about undo horrible LACKING, so It felt right.

By the way, is there any way of checking what exactly has been undone?
When I access the Undo History it only says “Move Node”, “Add Node”, etc.
Would be great to have a little more information, as which node has been added, where it was connected, what are its input values, etc.

Most of the time when undoing in the level editor will undo things in the Material Editor if opened in another tab, triggering the compilation of shaders.
Letting no information of what have been undone, whether it is on the level, or any of the materials editor opened.

It’s pretty frustrating, but I know this will be sort someday by the Epic :wink: team.