Why is UE4 not cooking my Android Project?

What do I need to fix?
Log:
LogUObjectHash: Compacting FUObjectHashTables data took 2.43ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at …/…/…/Engine/Binaries/Android/UE4Game.target
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running AutomationTool…
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Parsing command line: -ScriptsForProject=“C:/Users/ridde/Documents/Unreal Projects/MobleGame/MobleGame.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“C:/Users/ridde/Documents/Unreal Projects/MobleGame/MobleGame.uproject” -cook -stage -archive -archivedirectory=D:/ -package -ue4exe=“C:
Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -clientconfig=Development -utf8output
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Setting up ProjectParams for C:\Users\ridde\Documents\Unreal Projects\MobleGame\MobleGame.uproject
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running UE4Editor Cook for project C:\Users\ridde\Documents\Unreal Projects\MobleGame\MobleGame.uproject
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Commandlet log file is C:\Program Files\Epic Games\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.08.15-09.46.11.txt
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Running: C:\Program Files\Epic Games\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\ridde\Documents\Unreal Projects\MobleGame\MobleGame.uproject” -run=Cook -TargetPlatform=Android_Multi -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.26
\Engine\Programs\AutomationTool\Saved\Cook-2021.08.15-09.46.11.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogInit: Display: Running engine for game: MobleGame
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogHAL: Display: Platform has ~ 16 GB [17096482816 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTargetPlatformManager: Display: Building Assets For Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/ridde/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogDerivedDataCache: Display: Performance to C:/Users/ridde/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.04ms. RandomReadSpeed=214.89MBs, RandomWriteSpeed=309.78MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: Failed to load ‘/Game/VehicleBP/VehicleOverview’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: Failed to load ‘/Game/VehicleBP/VehicleOverview’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/VehicleBP/VehicleOverview’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/VehicleBP/VehicleOverview.VehicleOverview_C’
PackagingResults: Warning: Failed to load ‘/Game/VehicleBP/VehicleOverview’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Class /Game/VehicleBP/VehicleOverview.VehicleOverview_C’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Clearing all cooked content for platform Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Sandbox cleanup took 0.041 seconds for platforms Android_Multi
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownSkeletalMesh
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownIdleRun
PackagingResults: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownSkeletalMesh
PackagingResults: Warning: Unable to find package for cooking /Game/TopDownBP/Character/TopDownIdleRun
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 0 Packages Remain 2382 Total 2382
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=167, VirtualMemory=437MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Excluding /MagicLeapPassableWorld/MagicLeapARPinInfoActor → C:/Users/ridde/Documents/Unreal Projects/MobleGame/Saved/Cooked/Android_Multi/Engine/Plugins/Lumin/MagicLeapPassableWorld/Content/MagicLeapARPinInfoActor.uasset
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Hatchback\BP_Hatchback.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SUV\BP_SUV.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUpRate’ for InputAxis LookUpRate
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] InputAction Event references unknown Action ‘Jump’ for InputAction Jump
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\PN_WildBerries\UE4_ThirdPerson\Blueprints\ThirdPersonCharacter.uasset: [Compiler] Input Axis Event references unknown Axis ‘Turn’ for InputAxis Turn
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
PackagingResults: Warning: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
PackagingResults: Warning: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\DreamscapeMeadows\Maps\Demo.umap: Failed to load ‘/Game/Optional/FogGradients/Materials/MI_Fog_Forest6’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material M_Terrain_Master, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\SportsCar\BP_SportsCar.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogBlueprint: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\Pickup\BP_Pickup.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookRight’ for InputAxis LookRight
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] Input Axis Event references unknown Axis ‘LookUp’ for InputAxis LookUp
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\VehicleVarietyPack\Blueprints\BoxTruck\BP_BoxTruck.uasset: [Compiler] InputAction Event references unknown Action ‘Handbrake’ for InputAction Handbrake
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 164 Packages Remain 2467 Total 2631
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 214 Packages Remain 2417 Total 2631
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 364 Packages Remain 2267 Total 2631
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture74D003FF4B7EC5942BAFA9ABB8AB144F (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture6286929347F638C40E4D288E9158C0BA (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture2654F19944C17C5A3AB004BE47C052F9 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture4493496E443E219A9FFD8DBD1D649290 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture46C5A9774F9097E1777E01948744F3D0 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture56F6D7034E78DF85693B67A06E269DFF (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 414 Packages Remain 2217 Total 2631
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture9517C43C46B235B4CBA0BA978F197981 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureC5F1BF294E260EDA68CFF3964708C10A (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureB233CFF54140FD9BFCEACEA4EC709A1E (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture8368F24E4711CFD4AF15A5B259A5572B (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture221C15814859344855B4BCABCE17826B (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureADF9345046D486ED2E567280DF21ACB6 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture121A5B5E45AE0CF0FBCC1791A4B0B02C (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureEE88FC754D005BEFCB4D26A8CF5DE660 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureCFD9D3CE4D47DD3105C2038EE6E55ACA (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 514 Packages Remain 2119 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene_Mobile contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureD7496889480D3C708CDB35B2C1E71335 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogReflectionCaptureComponent: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
PackagingResults: Warning: /Game/Scanned3DPeoplePack/Scenes/RP_Scene contains a legacy UReflectionCaptureComponent and is being non-deterministically cooked - please resave the asset and recook.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 664 Packages Remain 1969 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 964 Packages Remain 1669 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTextureC6928FC041B7ED9FC05F14B695D41C6F (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1164 Packages Remain 1469 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture6082EC2B473D24D0226DEE82F7A9A5CA (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: DeprecatedTexture97A68AE64F577732958D928800CFB29F (BGRA8, 128X128)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function
correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function
correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function cor
rectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function cor
rectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not functi
on correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not functi
on correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function c
orrectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function c
orrectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly i
n cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_0) is not allowed. This will not function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not fu
nction correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not func
tion correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not
function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correct
ly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function
correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function
correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function cor
rectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function cor
rectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function corre
ctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not functi
on correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not functi
on correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function c
orrectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function c
orrectly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogAnimation: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly i
n cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1314 Packages Remain 1319 Total 2633
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Heavy_100.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestL_Light_102.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Heavy_104.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_ChestR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_ChestR_Light_106.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Heavy_108.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadL_Light_110.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Heavy_112.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_HeadR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_HeadR_Light_114.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Heavy_116.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisL_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisL_Light_118.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Heavy) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Heavy_120.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Hit_PelvisR_Light) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Hit_PelvisR_Light_122.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Left_124.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Loco_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Loco_Right_126.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Down) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Down_128.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Left) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Left_130.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftDown_132.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_LeftUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_LeftUp_134.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Right) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Right_136.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightDown) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightDown_138.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_RightUp) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_RightUp_140.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Look_Up) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Look_Up_142.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
PackagingResults: Warning: Setting an additive animation (Add_Neutral) on an AnimSingleNodeInstance (AnimSingleNodeInstance /Game/Animalia/GermanShepherd/Maps/Overview.Overview:PersistentLevel.Add_Neutral_144.SkeletalMeshComponent0.AnimSingleNodeInstance_1) is not allowed. This will not function correctly in cooked builds!
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1414 Packages Remain 1219 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1464 Packages Remain 1169 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2329, VirtualMemory=11293MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_a_Mat.FrontyardTerrain_a_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1514 Packages Remain 1119 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1564 Packages Remain 1069 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_1 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_2 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_13 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_24 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_35 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_46 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_57 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_62 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_63 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_64 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_3 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_5 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_6 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_7 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_8 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_9 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_10 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_11 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_12 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_14 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_15 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_16 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_17 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_18 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_19 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_20 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_21 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_22 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_23 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_25 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_26 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_27 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_28 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_29 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_30 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_31 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_32 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_33 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_34 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_36 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_37 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_38 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_39 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_40 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_41 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_42 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_43 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_44 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_45 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_47 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_48 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_49 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_50 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_51 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_52 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_53 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_54 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_55 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_56 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_58 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_59 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_60 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_61 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1614 Packages Remain 1019 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 18 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 17 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 20 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 19 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/EF_Grounds/Common/MasterMaterial/Master_VertHeightLerp_Mat.Master_VertHeightLerp_Mat (MI:/Game/EF_Grounds/Materials/FrontyardTerrain_b_Mat.FrontyardTerrain_b_Mat) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_7 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_8 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_19 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_30 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_41 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_52 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_63 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_85 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_86 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_87 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_9 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_10 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_11 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_12 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_13 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_14 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_15 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_16 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_17 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_18 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_20 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_21 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_22 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_23 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_24 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_25 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_26 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_27 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_28 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_29 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_31 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_32 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_33 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_34 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_35 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_36 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_37 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_38 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_39 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_40 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_42 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_43 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_44 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_45 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_46 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_47 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_48 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_49 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_50 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_51 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_53 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_54 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_55 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_56 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_57 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_58 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_59 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_60 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_61 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_62 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_81 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_82 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_83 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_84 (BGRA8, 64X64)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/DreamscapeSeries/SharedResources/Materials/Terrain/M_Terrain_Master.M_Terrain_Master (MI:/Game/DreamscapeSeries/DreamscapeMeadows/Maps/Demo.Demo:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_85) for platform GLSL_ES3_1_ANDROID
, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 29 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 27 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 26 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 28 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Warning: Failed to compile Material /Game/DreamscapeSeries/SharedResources/Materials/Terrain/M_Terrain_Master.M_Terrain_Master (MI:/Game/DreamscapeSeries/DreamscapeMeadows/Maps/Demo.Demo:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_2) for platform GLSL_ES3_1_ANDROID,
Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 29 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 27 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 26 samplers exceeding the limit of 16
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogShaderCompilers: Display: shader uses 28 samplers exceeding the limit of 16
PackagingResults: Warning: Failed to compile Material /Game/DreamscapeSeries/SharedResources/Materials/Terrain/M_Terrain_Master.M_Terrain_Master (MI:/Game/DreamscapeSeries/DreamscapeMeadows/Maps/Demo.Demo:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_85) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
PackagingResults: Warning: Failed to compile Material /Game/DreamscapeSeries/SharedResources/Materials/Terrain/M_Terrain_Master.M_Terrain_Master (MI:/Game/DreamscapeSeries/DreamscapeMeadows/Maps/Demo.Demo:PersistentLevel.Landscape_0.LandscapeMaterialInstanceConstant_2) for platform GLSL_ES3_1_ANDROID, Default Material will be used in game.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1664 Packages Remain 969 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1714 Packages Remain 919 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_1 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_2 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_3 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_0 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_1 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_3 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_4 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogTexture: Display: Building textures: Texture2D_5 (BGRA8, 8X8)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 1964 Packages Remain 669 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 2114 Packages Remain 519 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cook Diagnostics: OpenFileHandles=2333, VirtualMemory=6105MiB
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogCook: Display: Cooked packages 2214 Packages Remain 419 Total 2633
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogMaterial: Display: Missing cached shader map for material Master_VertHeightLerp_Mat, compiling.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/
GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImporter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/C
onfig/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or ‘/Temp/’
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): LogUObjectGlobals: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, ‘/PostSplashScreen/’, ‘/Synthesis/’, ‘/OculusVR/’, ‘/SteamVR/’, ‘/Config/’, ‘/Script/’, ‘/Extra/’, ‘/Memory/’, or '/Temp/

PackagingResults: Warning: [AssetLog] C:\Users\ridde\Documents\Unreal Projects\MobleGame\Content\DreamscapeSeries\SharedResources\Materials\MF\Impostors\ImposterCaptureSwitch.uasset: Failed to load ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’: Can’t find file.
PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: ‘/ImpostorBaker/ImpostorBaker/MPC/MPC_ImposterCapture’ is not a standard unreal filename or a long path name. Reason: Path does not start with a valid root. Path must begin with: ‘/Engine/’, ‘/Game/’, ‘/Paper2D/’, ‘/AnimationSharing/’, ‘/GeometryMode/’, ‘/DatasmithContent/’, ‘/SpeedTreeImpor
ter/’, ‘/Niagara/’, ‘/ChaosClothEditor/’, ‘/ChaosSolverPlugin/’, ‘/ChaosNiagara/’, ‘/GeometryProcessing/’, ‘/GeometryCollectionPlugin/’, ‘/MotoSynth/’, ‘/MediaCompositing/’, ‘/MagicLeap/’, ‘/MagicLeapPassableWorld/’, ‘/AudioSynesthesia/’, '/ (post truncated)