Why is this post process material drawing over top of objects placed well after the game starts?

Here’s my setup:

  • Only grass has “Render Custom Depth = True”
  • Only grass has “SetCustomDepthStencil = 1”
  • Post process volume has material added
  • PPV bounds are full level
  • I’m comparing scene depth vs custom depth
  • I added extra filtering on depth stencil to ensure its only drawing to grass

Problem: After my game starts and the post process shader draws the grid if i place down a building it draws the grid over top of my objects. If you look its not that the shader is being rendered beyond the object. its being perfectly printed along the geometry. Why is this happening? What am i missing?

here is my material setup.

Thanks in advance!

Bump. I’ve been slamming my head into this for an entire day haha