Why is this material looking weird in one level but not another?

In one level, the material looks like it is supposed to:

In another level, it looks all weird:

It is a different actor class, but both static meshes are just a basic sphere. All settings for the static mesh of both actors are the same. They are using the exact same material instance. What could be causing this?

I found the issue. It isn’t a rendering issue, it’s an overlap issue. There are two of them, with different materials, in the same location and the same size.

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